We. The Revolution

Become a judge of a Revolutionary Tribunal during the French Revolution and preside over complicated cases of ordinary citizens, criminals, and enemies of the revolution. Pass sentence, craft political intrigue, and try to not lose your head!


Platform: PC, Mac & Linux
Release: Q4 2018


Developer

Polyslash is a small video game studio, located in Cracow, Poland. The core team is made up of people with broad and varied experience - we have worked in places such as The Farm 51, Reality Pump, or Bloober Team.


Publisher

Klabater is an indie developer and publisher created by the former managers from CD Projekt. Founded in 2016 by industry veterans with over 20 years of experience, it blends practical knowledge with passion and enthusiasm for video games.

Contact

Lukasz Mach (PR Manager at Klabater)

Email: lukasz.mach@klabater.com



Main Features

● Shape history and decide who will live and who will die
● Experience the oppressive atmosphere of the French Revolution,
● Preside over more than 100 unique court cases
● Run your own courtroom – question witnesses, analyze clues and evidence, read reports, and pass sentences
● Make friends and enemies of different rival factions vying for power
● Engage in a mix of genres, blending case-building with intrigue-crafting and turn-based tactics
● Discover the unusual visual style blending the simplicity of polygons with

Description

In We. The Revolution players will feel the weight and importance of their decisions. Each sentence passed will have consequences and will impact the story, sometimes in unexpected ways.

“One of the most important elements of We. The Revolution is the plot, which will put the player in morally ambiguous situations where are no easy answers. Having power over life and death is both a heavy burden and a force that can turn the tide of the revolution. Every faction in Paris wants it, so the player will have to keep that in mind each time when passing sentence, all the while using their agents to control the city, and weaving political intrigue behind the scenes” – says Dawid Cislak, the game’s director.

The player will not only spend their time within the confines of the courtroom, however. The gameplay also includes back-channel dealings, crafting letters, and presiding over a map of Paris to direct agents, which are all equally important parts of We. The Revolution.

“Thanks to such tools as the intrigue-building system, the player will feel they have tangible influence over their surroundings - the city, the citizens, and, most significantly, their political enemies. We want the player to feel the emotional impact of reaching for power in Paris ablaze with revolutionary fire” – comments Patryk Polewiak, the game’s designer.

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